C3 Sports Flag Football Rules

GENERAL RULES

  • Each team will have six players on the field.

    • Exception: Kindergarten will have a coach as the quarterback and 5 players on offense and 5 on defense.Def

    • If both K teams have all six players, you may run we will play 6 players on offense and 6 on defense

  • Scores are not kept in the K, 1/- 2nd  grade league.

  • Teams will switch ends of the field following halftime.

  • Coaches are allowed to walk their e sidelines and encourage players without walking onto the playing field., but must stay on your half of the field.

  • One coach per team is allowed in the huddle in each game throughout the season in the K and 1st/ - 2nd grade league

  • One coach per team is allowed in the huddle for the first four games in the 3rd and 4th / and 5th grade leagues

  • No Coaches will be allowed on the field during the 5/6th or 7/-8th grade games

  • A coin toss determines which team takes first possession of the ball. The designated away team for the game will call the coin toss. The winner of the toss has the option to begin on offense or defense. The team that begins on offense in the first half will begin on defense in the second half

  • Teams will switch ends of the field following halftime

  • No over time will only be played.  in the playoffs (53-8 grades)

  • 5th through 8th grade may run back extra point attempts

    • Overtime will consist of each team having 4 downs from the 150 yard line to score a touchdown

      • After  scoring, the team can elect to go for a 1 or 2 point conversion

    • The overtime rounds will continue until one team is determined to be the winner

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  • Inappropriate conversation from the players or coaches (as deemed by the Ref) will result in the following a penalties. Offense: 5 yd & loss of down. Defense: 5 yd & automatic 1st down.y

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BALL SIZE

  • K, 1/2nd  – 2 Football Size #5 “Pee Wee”

  • 3/4th, 5/6th, 7/8th  – 8 Football Size #6 “Junior”

PLAYER ATTIRE

  • Players are required to wear protective mouthpieces at all times during both games and practices

  • Molded and screw-in cleats are permitted. No metal cleats are allowed

  • No jewelry is permitted during the games

  • Shorts and pants should not have open pockets or belt loops

  • Players must have 2 flags on (one on each side)

 

SCORING

  • Touchdowns

    • K – 2 Touchdowns = 7 Points

    • 3/4th, 5/6th & 7/8th  – 8 Touchdowns = 6 Points

  • Extra Points

    • K, 1/2nd  –  2 No Extra points attempted

    • 3/4th, 5/6th & 7/8th  

    • 3 – 8

      • 1 point (played from the 5-yard line with a pass)

      • 2 points (played from the 10-yard line with a run or pass)

  • Safety

    • 3/4th, 5/6th & 7/8th  K – 8 Safety = 2 Points (Also receive the ball on your 5 yard line)

CLOCK FORMAT

  • Periods

    • K – This league is just a mess! See detail elsewhere 4 periods 5 minutes each

    • 1/2nd, 3/4th, 5/6th & 7/8th  K – 8 Games consist of six, six minute periods with a brief halftime

  • The clock stops briefly at the end of each period for substitutions

  •  No Time outs

    • K – 4 one timeout in the second half

    • 5/6th & 7/8th  – 8 Each team has one 30 second timeout (coach can meet with the players) and one clock stoppage timeout (no meeting with players) in each half during these time outs coaches can meet with the players.

  • One Extra time out will be allowed in the second half (Stop Clock only – Not to meet with the players)

    • The clock will stop during timeouts

  • A 30 second play clock will begin after the referee spots the ball ready-for-play

  • When there is one minute before the end of the game (5th -8th), the clock will stop in the following instances and will start again on the snap of the football:

    • After an incomplete pass

    • After the runner goes out-of-bounds

    • After a touchdown

    • During an extra-point attempt

    • After an interception

    • After a turnover on downs

    • Official’s timeout

    • During a called timeout

DOWN FORMAT

  • K -1st K & 1/2nd Grade Leagues

    • The offensive team has four plays to cross midfield

      • If after a 1st down is gained a sack behind midfield occurs, a new 1st down is not gained by re-crossing midfield

    • Once a team crosses midfield, it has four plays to score a touchdown

    • If the team fails to cross midfield or score a touchdown in four downs, the other team takes possession on its own 5 yard line

  • 3/4th, 5/6th & 7/8th – 8th Grade Leagues

    • The offensive team has four plays to cross midfield

      • If after a 1st down is gained a sack behind midfield occurs, a new 1st down is not gained by re-crossing midfield

    • Once a team crosses midfield, it has four plays to score a touchdown

    • On 4th down, a team has two options:

      • A team may play the 4th down to attempt to convert.

        • If the team fails to score or gain a 1st down, the ball changes possession at the current spot of ball

      • Select to “punt” the ball as the 4th down play (the referee is to be notified)

        • The ball will be placed on the opposing team’s 5 yard line and a change of possession occurs

OFFENSE BASICS

  • NO INTENTIONAL CONTACT of any kind is permitted

  • A minimum of three players must be on the line of scrimmage at every snap. If a player is in motion there still needs to be 3 players on the line of scrimmage.

  • Only one player can be in motion when the ball is snapped, but cannot be in forward motion

  • Snapping the ball to the Quarterback

    • K, 1/2nd  – 2 grade players may snap the ball between the legs or use the side snap

    • 3/4th, 5/6th & 7/8th – 8 grade players must snap the ball between the legs

    • Shotgun snaps are allowed

    • If there is a female center/quarterback the ball must be side snapped in all grades

  • Before handing off or passing, the quarterback must have complete possession of the ball

    • This includes any trick plays involving the snap. There are no center sneaks allowed

  • A low-profile field cone or beanbag may be used to mark the line of scrimmage

  • One Llaterals

    • K, 1/2nd, 3/ - 4th Grade backward laterals areis allowed, but only behind the line of scrimmage

    • 5/th 6th &– 7/8th Grade backward laterals are unlimited when behind the line of scrimmage, and one backwards lateral is allowed once the ball is past the line of scrimmage per play

  • Spinning is permitted but the player may not leave his  may not leave your feet.

  • Jumping or diving is illegal while caring the football; Jumping to catch a pass is permitted.

  • No penalty will be given for a runner leaving his/her feet if there is a clear indication that he/she has done so to avoid a collision with another player.

RUNNING GAME

  • K, 1/2nd & 3/ – 4th Grade leagues tThe quarterback CANNOT run the ball across the line of scrimmage

  • 5t/6th & 7/h – 8th Grade league the quarterback CAN run only after two rushers cross the line of scrimmage.

  • The person who receives the snap from the center (under-center or shot-gun) is considered the quarterback and cannot run the ball across the line of scrimmage

  • The option play, where the quarterback runs the ball down the line of scrimmage before pitching the ball is allowed, keeping in mind that he/she cannot run the ball across the line of scrimmage

  • The quarterback is the only player who can make the pitch. The pitches can occur at any time while behind the line of scrimmage

  • Once the pitch is received, the ball carrier can run the ball, hand-off the ball (behind the line of scrimmage), pitch the ball, or pass the ball (halfback pass)

  • Direct handoffs behind the line of scrimmage are legal.

    • Multiple handoffs may be used.

  • After the ball crosses the line of scrimmage, handoffs and laterals are not permitted

  • The 5 yards leading toward the goal line, and the 5 yards leading to the midfield first-down line are no-run zones.

    • The no-run zones do not apply to the K – 1st Grade divisions

  • A ball carrier may not dive (or jump).

    • This will result in a penalty

  • The ball carrier’s feet determine the spot of the football when a flag is pulled, not the location of the football. (Furthest forward foot.)

  • The player who takes the handoff can throw the ball, as long as he or she does not pass the line of scrimmage first.

  • It is the responsibility of the ball carrier to avoid colliding with defenders that lie in his/her path. Unintentional contact will not be penalized, provided the ball carrier makes an effort to avoid it. Failure to attempt to avoid contact with a defender (charging) may be penalized. Intentional contact will not be tolerated, and may also result in an unsportsmanlike conduct penalty, and/or player ejection.

PASSING GAME

  • All forward passes must be completed behind or beyond the line of scrimmage

  • Once the ball leaves the quarterback’s hand, the defender can make a play on the ball

  • The defender must avoid contact with the receiver

  • A shovel pass is considered a pass

  • Only one forward pass per down

  • The quarterback has 7 seconds to throw a pass

    • If a pass is not thrown within 7 seconds, it is treated as an incomplete pass (loss of down)

    • A handoff or pitch will end the 7-second pass count

  • If th quarterback can catches their own pass the play is down at the point of the catch, only if intentionally deflected by the defense first

  • Trick plays that involve intentionally throwing the ball off someone else will be considered an incomplete pass.

RECEIVING GAME

  • All six players are eligible to receive passes

    • The quarterback becomes eligible after a handoff or pitch

  • A completion consists of a receiver gaining control of the football prior to the ball hitting the ground while having at least one foot in bounds and no feet out of bounds

  • If a player catches a pass with his knee(s) on the ground, the play is dead and the ball is spotted at the point of the completion

  • Once the receiver has possession of the ball beyond the line of scrimmage, his/her teammates must not impede the progress of a defensive player who is attempting to pull the ball carrier’s flag or will be called for illegal blocking penalty

  • If a receiver’s flag inadvertently falls off, even without contact from another player, that player is ruled down at the spot the flag fell off

  • If a receiver’s flag inadvertently falls off prior to receiving the ball and later in the same play catches the ball without replacing the flag, the receiver will be down immediately at the point of reception

  • In the event that a receiver and defender both catch the ball at the same time and both retain possession to the ground, then the tie would go to the receiver, with receiver being down at the point of the tied reception

  • Once the ball is caught by the receiver any loss of the ball during the running process will be defined as a fumble (dead ball at the spot) even if the defense catches the fumble in the air. Defense will take possession at spot of fumble.

    • If the ball is intentionally knocked out of the receivers hands by the Defense this will result in a defense penalty   

 

GENERAL DEFENSE

  • NO INTENTIONAL CONTACT of any kind is permitted.

  • Teams may run man-to-man, zone defenses or a combination of both

  • Interceptions may not be returned (Except in the 545/6th &th – 7/8th grade)

    • K, 1/2nd, 3/4th – 434 change of possession will be awarded at the point of the interception

    • K, 1/2nd, 3/4th K – 43 4 Interceptions made in the end zone will result in a touchback and the ball will be spotted at the 5-yard line

    • 5/6th & 7/8th 545 – 8 interceptions can be returned

    • 5/6th & 7/8th 545 – 8 Interceptions made in the end zone will result in a touchback if not returned out of the end zone and the ball will be spotted at the 5-yard line

    • I5/6th & 7/8th Interceptions aree not returnable on conversions after a touchdown

  • Defenders must only attempt to grab an offensive players’ flags

  • Diving after a flag is not allowed

 

“NO RUN ZONES”

  • “No Run Zones” are enforced in all leagues except for Kindergarten– 1st Grade

  • “No Run Zones” are designed to avoid short-yardage collisions situations

  • “No Run Zones” come into effect only when the offensive team is within 5 yards of a first down or the end zone

    • Exception: If the offensive team has already achieved a first down, but has been pushed back into a “No Run Zone”, then the “No Run Zone” is no longer in effect.

  • Whenever the ball is in the “No Run Zone” the offense must pass.

  • If a run play occurs while inside the “No Run Zone”, a penalty will be called

  • If a penalty is called while in the “No Run Zone” the team is still in the “No Run Zone” even if the ball is placed outside the “No Run Zone”

  • If a penalty moves you back into the “No Run Zone” after crossing midfield, the No Run rule does not apply.

  • All passes in the “No Run Zones” must be completed beyond the line of scrimmage

 

RUSHING THE QUARTERBACK

  • You may rush the quarterback in in3/4th, 5/6th & 7/8th grade leagues all leagues

  • 3/4th grade: All players who are rushing the quarterback must begin 107 yards behind the line of scrimmage

  • 5/6th & 7/8th grade: All players who are rushing the quarterback must begin 12 yards behind the line of scrimmage.

  • 120 yards for Grades 545th thru 8th

  • Before each snap, the referee will designate the 107-yard or 12 yard rush line

  • 120 yards for Grades 545th th 8th

  • The number of allowed rushers per play

  • K -– 2nd grade division may only rush one defender

    • 3/4th, 5/6th & 7/8th 3rd - 8th grade division, any number of players may rush the quarterback

    • 5/6th & 7/8th 5th – 8th Grade league the quarterback CAN run only after two rushers cross the line of scrimmage.

  • Defenders not rushing the quarterback may line up on or off the line of scrimmage

  • K division, three defenders must line up 7 yards behind the line of scrimmage

  • Once the ball is handed off or pitched, the 10 or 12 7-yard rule is no longer in effect, and all defenders may cross the line of scrimmage to pursue the ball carrier

  • If the offense draws the rusher(s) to jump the 10 or 12seven-yard marker prior to the snap of the ball, that rusher(s) CANNOT rush during that play. However, any other defender that is 10 or 12 seven yards back may rush instead.

  • The rusher CANNOT run straight into the center. The center has the right away so long as the center remains at his/her original spot at the time the ball was snapped.

  • Players not rushing the quarterback may defend the line of scrimmage.

  • The rusher may attempt to block the pass but it is a penalty to make any contact with the quarterback

  • Once the ball is pitched or handed off all players may cross the line of scrimmage

 

DEAD BALLS

  • The ball carrier’s flag is pulled or falls out

  • The ball carrier steps out of bounds

  • The ball carrier’s knee hits the ground

  • A touchdown or safety is scored

  • A pass falls incomplete

  • At the point of an interception

  • The ball hits the ground as a fumble

    • The ball will be spotted at the point of the fumble

    • One exception to this rule is with the center/quarterback exchange. If a snap is mishandled, the quarterback may pick up the ball and continue play, if any other player picks up the ball they are the quarterback.